IKS[211 Devblog]
Offline 50.7.226.2:27015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 12 hours ago.
Population
How busy is IKS[211 Devblog]?
Last seen 12 days 22 hours ago, IKS[211 Devblog] is offline at the moment.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over seven days put IKS[211 Devblog] at #12,916, in the top 60% of ranked servers.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
The name IKS[211 Devblog] does not specify a gather rate. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
Last seen 12 days 22 hours ago, IKS[211 Devblog] is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 16 October 2026.
Where is IKS[211 Devblog] located?
Nothing about a region comes from IKS[211 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 50.7.226.2:27015.
Tags
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
These Rust Heatmap lists include IKS[211 Devblog]: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): This server has 10 slots; v2164 (Protocol): Your game must match protocol 2164 to get in; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Listed as Modded, since settings or plugins change the game; hb68d7370 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join IKS[211 Devblog]?
Press F1 in Rust to open the console, then enter client.connect 50.7.226.2:27015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.