Rust HeatmapInfrared · players
IR live Players97,865 Servers11,882 Warm3,914 Fresh wipes · 3h398 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

Dev Server

Offline 50.54.44.242:28505 checked 14d ago

moddedcarbon
Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,152
rank
top 70%
15d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 14d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct18 Oct20 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
95 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
251 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Dev Server?

The record of Dev Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 22 hours ago.

Population

How busy is Dev Server?

The last time Dev Server was seen was 14 days 9 hours ago, and it is offline now.

How does Dev Server rank against other Rust servers?

Player hours over seven days put Dev Server at #15,152, in the top 70% of ranked servers.

Map and rules

Which map does Dev Server run?

The game generates the procedural map on Dev Server.

What are the rules and settings on Dev Server?

A gather rate is not given in the name Dev Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Dev Server run?

Rust network protocol 2634 and build 167781 on Windows is what Dev Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Dev Server online, and how reliable is it?

Offline at the moment: Dev Server was last seen 14 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 October 2026.

Where is Dev Server located?

Nothing about a region comes from Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 50.54.44.242:28505.

Lists and filters

Which Rust Heatmap lists and filters include Dev Server?

These Rust Heatmap lists include Dev Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Dev Server mean?

The game's server browser reads the tags Dev Server publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Dev Server?

To join by console, open it with F1 in Rust and enter client.connect 50.54.44.242:28505. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players The slot count is 1.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build This build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.