Rust-in-Rust dev
Offline 50.46.161.24:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:07 UTC4d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust-in-Rust dev?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Rust-in-Rust dev?
Its rhythm cannot yet be told: too few of Rust-in-Rust dev's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 4 days 23 hours ago the server made the world it is on now.
Population
How busy is Rust-in-Rust dev?
The last time Rust-in-Rust dev was seen was 4 days 5 hours ago, and it is offline now. A seven-day average of 0 players.
How does Rust-in-Rust dev rank against other Rust servers?
Player hours over seven days put Rust-in-Rust dev at #15,344, in the top 69% of ranked servers.
Map and rules
Which map does Rust-in-Rust dev run?
Rust-in-Rust dev runs a procedural map, which the game generates.
What are the rules and settings on Rust-in-Rust dev?
No gather rate appears in the name Rust-in-Rust dev. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Rust-in-Rust dev run?
Rust network protocol 2635 and build 168909 is the build Rust-in-Rust dev runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rust-in-Rust dev online, and how reliable is it?
Rust-in-Rust dev is down just now; the last sighting was 4 days 5 hours ago. It was up 18 of 96 hours across the last 4 full days, or 19% of the time. The first record of it on Rust Heatmap is 23 October 2026.
Where is Rust-in-Rust dev located?
No region is published by Rust-in-Rust dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 50.46.161.24:28015.
Tags
Which Rust Heatmap lists and filters include Rust-in-Rust dev?
The Rust Heatmap lists that Rust-in-Rust dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust-in-Rust dev mean?
The game's server browser reads the tags Rust-in-Rust dev publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust-in-Rust dev?
Enter client.connect 50.46.161.24:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.