Survival Legends Test
Online NA 50.36.100.212:28025 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:47 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 15:55 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 19:33 UTC16d ago | 2° | halved by day 1 | 14.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Survival Legends Test?
Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Survival Legends Test?
Once a month, with the force wipe, Survival Legends Test wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 38 hours ago. Its tags state a wipe each month.
Population
How busy is Survival Legends Test?
The current population of Survival Legends Test is 0, against 5 slots. A seven-day average of 0 players, with a peak of 4. Look at 23:00 UTC for the last 48 hours: that hour averaged 4 players.
How does Survival Legends Test rank against other Rust servers?
Seven-day player hours place Survival Legends Test at #5,478, in the top 25% of ranked servers; within North America it is #917.
Map and rules
Which map does Survival Legends Test run?
The map on Survival Legends Test is procedural, size 6,000 with seed 339491012, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on Survival Legends Test?
A gather rate is not given in the name Survival Legends Test. 8 players is the default group size, and that is the limit here. The server runs pve, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Survival Legends Test run?
The build on Survival Legends Test is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Survival Legends Test online, and how reliable is it?
Online now: Survival Legends Test. The uptime it reports puts the last restart at about 36 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 9 October 2026.
Where is Survival Legends Test located?
The NA tag is how Survival Legends Test lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 50.36.100.212:28025 is its address.
Does Survival Legends Test run smoothly?
It averaged 210 server fps over the last 48 hours, with a low of 110. Buildings, deployables and the rest of the world came to as much as 235,333 entities. Memory use reached 8,574 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Survival Legends Test?
The Rust Heatmap lists that Survival Legends Test fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days brings it up.
What do the server tags on Survival Legends Test mean?
The game's server browser reads the tags Survival Legends Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Survival Legends Test?
To join by console, open it with F1 in Rust and enter client.connect 50.36.100.212:28025. Or press Launch Rust on this page, which connects you through Steam. https://survivallegendshosting.net/ is where its website is.