My Local Testing Server
Offline 50.25.73.37:28015 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:28 UTC37d ago | 1° | – | running | 1 |
| Mon 21 Sep, 16:03 UTC38d ago | 1° | – | 0.9 days | 1 |
| Sun 20 Sep, 04:19 UTC39d ago | 1° | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on My Local Testing Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on My Local Testing Server?
No next wipe can be predicted: My Local Testing Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 37 days 2 hours ago.
Population
How busy is My Local Testing Server?
My Local Testing Server went quiet 33 days 13 hours ago and is offline right now.
How does My Local Testing Server rank against other Rust servers?
Ranked #14,859 on seven-day player hours, My Local Testing Server is in the top 64% of all ranked servers.
Settings and rules
Which map does My Local Testing Server run?
The game generates the procedural map on My Local Testing Server.
What are the rules and settings on My Local Testing Server?
No gather rate appears in the name My Local Testing Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does My Local Testing Server run?
Rust network protocol 2633 and build 164530 is the build My Local Testing Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is My Local Testing Server online, and how reliable is it?
Offline at the moment: My Local Testing Server was last seen 33 days 13 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 20 September 2026.
Where is My Local Testing Server located?
A region is not published for My Local Testing Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 50.25.73.37:28015 is its address.
Tags
Which Rust Heatmap lists and filters include My Local Testing Server?
The Rust Heatmap lists that My Local Testing Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on My Local Testing Server mean?
These are the tags My Local Testing Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): This build is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join My Local Testing Server?
To join by console, open it with F1 in Rust and enter client.connect 50.25.73.37:28015. Or press Launch Rust on this page, which connects you through Steam.