Skynet by C_Sky
Offline 5.83.170.184:10400 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Skynet by C_Sky?
Its rhythm cannot yet be told: too few of Skynet by C_Sky's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 29 days 10 hours ago the server made the world it is on now.
Population
How busy is Skynet by C_Sky?
Skynet by C_Sky went quiet 28 days 15 hours ago and is offline right now.
How does Skynet by C_Sky rank against other Rust servers?
Player hours over seven days put Skynet by C_Sky at #16,839, in the top 70% of ranked servers.
Rules and settings
Which map does Skynet by C_Sky run?
The map on Skynet by C_Sky is procedural, size 4,000 with seed 6738, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Skynet by C_Sky?
The name Skynet by C_Sky does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Skynet by C_Sky run?
Rust network protocol 2633 and build 165217 is the build Skynet by C_Sky runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Skynet by C_Sky online, and how reliable is it?
Skynet by C_Sky is down just now; the last sighting was 28 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 29 September 2026.
Where is Skynet by C_Sky located?
A region is not published for Skynet by C_Sky. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 5.83.170.184:10400.
Lists and filters
Which Rust Heatmap lists and filters include Skynet by C_Sky?
Modded Rust servers, by live population are the Rust Heatmap lists that Skynet by C_Sky fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Skynet by C_Sky mean?
The game's server browser reads the tags Skynet by C_Sky publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Skynet by C_Sky?
Press F1 in Rust to open the console, then enter client.connect 5.83.170.184:10400. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://discord.com/invite/XP7tEv2EPr.
