Rust HeatmapInfrared · players
IR live Players102,455 Servers11,892 Warm3,980 Fresh wipes · 3h459 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

SteForceOne Part2

Online 5.83.165.189:25000 checked 9m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 20:00flare: a wipe in that hourThu 17:00
0
7-day average
peak –
#15,289
rank
top 69%
28d ago
last wipe
no schedule published
6d 23h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 9m ago

Li2Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

02.557.51020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

6d 23h
Thu 5 Nov, 19:00 UTC
FW
34d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
113 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
208 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
349 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on SteForceOne Part2?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on SteForceOne Part2?

A single monthly wipe, the force wipe, is all SteForceOne Part2 runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 28 days 1 hours ago the server made the world it is on now.

Population

How busy is SteForceOne Part2?

SteForceOne Part2 currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.

How does SteForceOne Part2 rank against other Rust servers?

Player hours over seven days put SteForceOne Part2 at #15,289, in the top 69% of ranked servers.

Settings and rules

Which map does SteForceOne Part2 run?

SteForceOne Part2 runs a procedural map of size 4,250 with seed 1855566903, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on SteForceOne Part2?

The name SteForceOne Part2 does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does SteForceOne Part2 run?

Rust network protocol 2635 and build 168909 is the build SteForceOne Part2 runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is SteForceOne Part2 online, and how reliable is it?

Online now: SteForceOne Part2. About 15 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 1 October 2026.

Where is SteForceOne Part2 located?

No region is published by SteForceOne Part2. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 5.83.165.189:25000.

Does SteForceOne Part2 run smoothly?

Average server fps over the last 48 hours was 10; it never dropped below 10. Entities peaked at 100,957, counting buildings, deployables and all the rest of the world. Memory use reached 3,164 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include SteForceOne Part2?

Modded Rust servers, by live population are the Rust Heatmap lists that SteForceOne Part2 fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on SteForceOne Part2 mean?

The game's server browser reads the tags SteForceOne Part2 publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join SteForceOne Part2?

To join by console, open it with F1 in Rust and enter client.connect 5.83.165.189:25000. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.