Rust HeatmapInfrared · players
IR live Players40,133 Servers11,699 Warm2,984 Fresh wipes · 3h93 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–500° · slots

Amjo Massive Server

Offline 5.77.143.158:24061 checked 13d ago

moddedcarbon
Sp1 · players now 1/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,839
rank
top 59%
27d ago
last wipe
no schedule published
7d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 13d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 17h
Thu 5 Nov, 19:00 UTC
FW
35d 17h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:27 UTC FW27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
16 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
2 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Amjo Massive Server?

Its recent wipes drew an average peak of 1 players. 2 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Amjo Massive Server?

A single monthly wipe, the force wipe, is all Amjo Massive Server runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 7 hours ago.

Population

How busy is Amjo Massive Server?

The last time Amjo Massive Server was seen was 13 days 4 hours ago, and it is offline now.

How does Amjo Massive Server rank against other Rust servers?

Player hours over seven days put Amjo Massive Server at #12,839, in the top 59% of ranked servers.

Rules and settings

Which map does Amjo Massive Server run?

A procedural map, generated by the game, runs on Amjo Massive Server.

What are the rules and settings on Amjo Massive Server?

A gather rate is not given in the name Amjo Massive Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Amjo Massive Server run?

Rust network protocol 2634 and build 166494 on Windows is what Amjo Massive Server runs. To join, your game must match the protocol; Steam handles the update.

Is Amjo Massive Server online, and how reliable is it?

Last seen 13 days 4 hours ago, Amjo Massive Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 19 September 2026.

Where is Amjo Massive Server located?

A region is not published for Amjo Massive Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 5.77.143.158:24061.

Tags

Which Rust Heatmap lists and filters include Amjo Massive Server?

The Rust Heatmap lists that Amjo Massive Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on Amjo Massive Server mean?

These are the tags Amjo Massive Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): This server has 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Amjo Massive Server?

Enter client.connect 5.77.143.158:24061 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp500
Max players This server has 500 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166494
Build Build 166494.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.