Industrial Frontier | Local Development
Offline 5.69.152.23:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Industrial Frontier | Local Development?
Industrial Frontier | Local Development has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 5 days 23 hours ago.
Population
How busy is Industrial Frontier | Local Development?
Industrial Frontier | Local Development went quiet 5 days 22 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1.
How does Industrial Frontier | Local Development rank against other Rust servers?
Player hours over seven days put Industrial Frontier | Local Development at #12,889, in the top 58% of ranked servers.
Settings and rules
Which map does Industrial Frontier | Local Development run?
Industrial Frontier | Local Development runs a procedural map, which the game generates.
What are the rules and settings on Industrial Frontier | Local Development?
The name Industrial Frontier | Local Development does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Industrial Frontier | Local Development run?
The build on Industrial Frontier | Local Development is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Industrial Frontier | Local Development online, and how reliable is it?
Last seen 5 days 22 hours ago, Industrial Frontier | Local Development is offline right now. It was up 0 of 120 hours across the last 5 full days, or 0% of the time. Rust Heatmap has had it on record since 21 October 2026.
Where is Industrial Frontier | Local Development located?
Nothing about a region comes from Industrial Frontier | Local Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. 5.69.152.23:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Industrial Frontier | Local Development?
The Rust Heatmap lists that Industrial Frontier | Local Development fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Industrial Frontier | Local Development mean?
The game's server browser reads the tags Industrial Frontier | Local Development publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Industrial Frontier | Local Development?
Press F1 in Rust to open the console, then enter client.connect 5.69.152.23:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.