Rust HeatmapInfrared · players
IR live Players39,995 Servers11,624 Warm3,014 Fresh wipes · 3h96 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

[Cinematic] Camera Server

Offline 5.43.132.185:28015 checked 24d ago

moddedcarbon
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,004
rank
top 70%
25d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:47 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
113 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
44 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
22 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [Cinematic] Camera Server?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on [Cinematic] Camera Server?

[Cinematic] Camera Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 19 hours ago.

Population

How busy is [Cinematic] Camera Server?

[Cinematic] Camera Server went quiet 24 days 16 hours ago and is offline right now.

How does [Cinematic] Camera Server rank against other Rust servers?

Player hours over seven days put [Cinematic] Camera Server at #16,004, in the top 70% of ranked servers.

Rules and settings

Which map does [Cinematic] Camera Server run?

[Cinematic] Camera Server runs a procedural map, which the game generates.

What are the rules and settings on [Cinematic] Camera Server?

No gather rate appears in the name [Cinematic] Camera Server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does [Cinematic] Camera Server run?

Rust network protocol 2634 and build 166586 on Windows is what [Cinematic] Camera Server runs. To join, your game must match the protocol; Steam handles the update.

Is [Cinematic] Camera Server online, and how reliable is it?

[Cinematic] Camera Server is down just now; the last sighting was 24 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.

Where is [Cinematic] Camera Server located?

No region is published by [Cinematic] Camera Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 5.43.132.185:28015 is its address.

Tags

Which Rust Heatmap lists and filters include [Cinematic] Camera Server?

Modded Rust servers, by live population are the Rust Heatmap lists that [Cinematic] Camera Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [Cinematic] Camera Server mean?

These are the tags [Cinematic] Camera Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): This build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join [Cinematic] Camera Server?

To join by console, open it with F1 in Rust and enter client.connect 5.43.132.185:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp5
Max players The slot count is 5.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166586
Build This build is 166586.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.