Rust HeatmapInfrared · players
IR live Players43,407 Servers11,664 Warm3,022 Fresh wipes · 3h88 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

� Rusted Ant Colonies | Private | Vanilla | 4500 Map

Offline 5.41.156.249:28015 checked 43d ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,015
rank
no region published
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 43d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

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128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
32 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
11 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on � Rusted Ant Colonies | Private | Vanilla | 4500 Map?

� Rusted Ant Colonies | Private | Vanilla | 4500 Map has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 53 days 16 hours ago.

Population

How busy is � Rusted Ant Colonies | Private | Vanilla | 4500 Map?

The last time � Rusted Ant Colonies | Private | Vanilla | 4500 Map was seen was 43 days 10 hours ago, and it is offline now.

How does � Rusted Ant Colonies | Private | Vanilla | 4500 Map rank against other Rust servers?

Ranked #15,015 on seven-day player hours, � Rusted Ant Colonies | Private | Vanilla | 4500 Map is in the top – of all ranked servers.

Settings and rules

Which map does � Rusted Ant Colonies | Private | Vanilla | 4500 Map run?

The game generates the procedural map on � Rusted Ant Colonies | Private | Vanilla | 4500 Map.

What are the rules and settings on � Rusted Ant Colonies | Private | Vanilla | 4500 Map?

No gather rate appears in the name � Rusted Ant Colonies | Private | Vanilla | 4500 Map. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does � Rusted Ant Colonies | Private | Vanilla | 4500 Map run?

The build on � Rusted Ant Colonies | Private | Vanilla | 4500 Map is Rust network protocol 2633 and build 162929, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is � Rusted Ant Colonies | Private | Vanilla | 4500 Map online, and how reliable is it?

Last seen 43 days 10 hours ago, � Rusted Ant Colonies | Private | Vanilla | 4500 Map is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 14 September 2026.

Where is � Rusted Ant Colonies | Private | Vanilla | 4500 Map located?

Nothing about a region comes from � Rusted Ant Colonies | Private | Vanilla | 4500 Map. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 5.41.156.249:28015.

Lists and filters

Which Rust Heatmap lists and filters include � Rusted Ant Colonies | Private | Vanilla | 4500 Map?

Modded Rust servers, by live population are the Rust Heatmap lists that � Rusted Ant Colonies | Private | Vanilla | 4500 Map fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on � Rusted Ant Colonies | Private | Vanilla | 4500 Map mean?

These are the tags � Rusted Ant Colonies | Private | Vanilla | 4500 Map publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): Build 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join � Rusted Ant Colonies | Private | Vanilla | 4500 Map?

Press F1 in Rust to open the console, then enter client.connect 5.41.156.249:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs162929
Build Build 162929.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.