Mars Colony LOCAL DEVELOPMENT
Offline 5.29.9.12:28115 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
The record of Mars Colony LOCAL DEVELOPMENT's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 17 days 22 hours ago the server made the world it is on now.
Player counts
How busy is Mars Colony LOCAL DEVELOPMENT?
Last seen 16 days 20 hours ago, Mars Colony LOCAL DEVELOPMENT is offline at the moment.
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
Ranked #15,790 on seven-day player hours, Mars Colony LOCAL DEVELOPMENT is in the top 71% of all ranked servers.
Map and rules
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
No gather rate appears in the name Mars Colony LOCAL DEVELOPMENT. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?
Rust network protocol 2634 and build 167398 is the build Mars Colony LOCAL DEVELOPMENT runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
Offline at the moment: Mars Colony LOCAL DEVELOPMENT was last seen 16 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 11 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
Nothing about a region comes from Mars Colony LOCAL DEVELOPMENT. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 5.29.9.12:28115.
Tags
Which Rust Heatmap lists and filters include Mars Colony LOCAL DEVELOPMENT?
Modded Rust servers, by live population are the Rust Heatmap lists that Mars Colony LOCAL DEVELOPMENT fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
These are the tags Mars Colony LOCAL DEVELOPMENT publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Mars Colony LOCAL DEVELOPMENT?
To join by console, open it with F1 in Rust and enter client.connect 5.29.9.12:28115. Or press Launch Rust on this page, which connects you through Steam.