LOCAL admission lab - no public players
Offline 5.228.202.103:28115 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on LOCAL admission lab - no public players?
LOCAL admission lab - no public players has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 28 days 21 hours ago.
Population
How busy is LOCAL admission lab - no public players?
LOCAL admission lab - no public players went quiet 28 days 10 hours ago and is offline right now.
How does LOCAL admission lab - no public players rank against other Rust servers?
Ranked #16,850 on seven-day player hours, LOCAL admission lab - no public players is in the top 71% of all ranked servers.
Settings and rules
Which map does LOCAL admission lab - no public players run?
A procedural map, generated by the game, runs on LOCAL admission lab - no public players.
What are the rules and settings on LOCAL admission lab - no public players?
No gather rate appears in the name LOCAL admission lab - no public players. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does LOCAL admission lab - no public players run?
The build on LOCAL admission lab - no public players is Rust network protocol 2633 and build 165217, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is LOCAL admission lab - no public players online, and how reliable is it?
LOCAL admission lab - no public players is down just now; the last sighting was 28 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 29 September 2026.
Where is LOCAL admission lab - no public players located?
No region is published by LOCAL admission lab - no public players. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 5.228.202.103:28115.
Lists and filters
Which Rust Heatmap lists and filters include LOCAL admission lab - no public players?
The Rust Heatmap lists that LOCAL admission lab - no public players fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LOCAL admission lab - no public players mean?
These are the tags LOCAL admission lab - no public players publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join LOCAL admission lab - no public players?
Press F1 in Rust to open the console, then enter client.connect 5.228.202.103:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.