Server_217_DevBlog
Offline 5.227.44.219:28015 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Server_217_DevBlog?
Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 134 days 5 hours ago.
Population
How busy is Server_217_DevBlog?
Server_217_DevBlog went quiet 40 days 8 hours ago and is offline right now.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #15,400 on seven-day player hours, Server_217_DevBlog is in the top – of all ranked servers.
Settings and rules
Which map does Server_217_DevBlog run?
A procedural map, generated by the game, runs on Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog does not specify a gather rate. No group limit is published. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Server_217_DevBlog run?
The build on Server_217_DevBlog is Rust network protocol 2183, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down just now; the last sighting was 40 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 18 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 5.227.44.219:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Server_217_DevBlog?
These Rust Heatmap lists include Server_217_DevBlog: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; v2183 (Protocol): Your game must match protocol 2183 to get in; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Settings or plugins alter the game, which puts it under Modded; h5e7466bf (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags Server_217_DevBlog publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Server_217_DevBlog?
Enter client.connect 5.227.44.219:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.