A Rust Server
Online 5.196.92.108:28007 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:50 UTC11d ago | 1° | – | running | 0 |
| Wed 14 Oct, 22:32 UTC13d ago | 1° | halved by day 1 | 2.6 days | 0 |
| Thu 24 Sep, 16:42 UTC33d ago | 1° | halved by day 2 | 20.2 days | 0 |
| Sat 19 Sep, 14:37 UTC39d ago | 1° | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on A Rust Server?
Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on A Rust Server?
No next wipe can be predicted: A Rust Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 11 days ago.
Player counts
How busy is A Rust Server?
The current count for A Rust Server is 0 players. Averaged over the past week: 0 players.
How does A Rust Server rank against other Rust servers?
Player hours over seven days put A Rust Server at #15,437, in the top 69% of ranked servers.
Settings and rules
Which map does A Rust Server run?
A procedural map of size 3,750 with seed 1337, generated by the game, runs on A Rust Server. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on A Rust Server?
No gather rate appears in the name A Rust Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does A Rust Server run?
Rust network protocol 2634 and build 167781 is the build A Rust Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A Rust Server online, and how reliable is it?
Online now: A Rust Server. Its reported uptime dates the last restart to about 5 days 21 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is A Rust Server located?
Nothing about a region comes from A Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 5.196.92.108:28007 is its address.
Does A Rust Server run smoothly?
The last 48 hours brought an average of 223 server fps and a floor of 189. Buildings, deployables and the rest of the world came to as much as 83,341 entities. Memory use reached 3,547 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include A Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that A Rust Server fits. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on A Rust Server mean?
gmvanilla (Game mode): The vanilla survival game; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags A Rust Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join A Rust Server?
Enter client.connect 5.196.92.108:28007 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.