LocalServer
Offline 5.18.90.200:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:27 UTC17d ago | 2° | – | running | 2 |
| Tue 6 Oct, 19:23 UTC21d ago | 2°+1 queue | held half | 3.9 days | 0 |
| Mon 5 Oct, 16:28 UTC22d ago | 2°+1 queue | – | 1.1 days | 0 |
| Sun 27 Sep, 06:30 UTC30d ago | 1° | – | 8.4 days | 1 |
| Sat 26 Sep, 08:37 UTC31d ago | 1° | – | 0.9 days | 1 |
| Fri 25 Sep, 21:47 UTC32d ago | 1° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on LocalServer?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on LocalServer?
Wipes come at irregular times on LocalServer, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 10 hours ago the server made the world it is on now.
Population
How busy is LocalServer?
LocalServer went quiet 14 days 6 hours ago and is offline right now.
How does LocalServer rank against other Rust servers?
Ranked #11,588 on seven-day player hours, LocalServer is in the top 54% of all ranked servers.
Settings and rules
Which map does LocalServer run?
A procedural map, generated by the game, runs on LocalServer.
What are the rules and settings on LocalServer?
No gather rate appears in the name LocalServer. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does LocalServer run?
The build on LocalServer is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is LocalServer online, and how reliable is it?
LocalServer is down just now; the last sighting was 14 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 25 September 2026.
Where is LocalServer located?
Nothing about a region comes from LocalServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. 5.18.90.200:28015 is its address.
Tags
Which Rust Heatmap lists and filters include LocalServer?
Modded Rust servers, by live population are the Rust Heatmap lists that LocalServer fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on LocalServer mean?
The game's server browser reads the tags LocalServer publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join LocalServer?
Enter client.connect 5.18.90.200:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.