LocalServer
Offline 5.18.103.76:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 16:28 UTC22d ago | 2° | – | running | 0 |
| Fri 2 Oct, 17:34 UTC24d ago | 0° | – | 3 days | 0 |
| Tue 29 Sep, 20:34 UTC27d ago | 0° | – | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on LocalServer?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 2 hours in.
What is the wipe schedule on LocalServer?
No next wipe can be predicted: LocalServer wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 22 days ago the server made the world it is on now.
Population
How busy is LocalServer?
LocalServer went quiet 21 days 20 hours ago and is offline right now.
How does LocalServer rank against other Rust servers?
Player hours over seven days put LocalServer at #12,181, in the top 54% of ranked servers.
Settings and rules
Which map does LocalServer run?
The game generates the procedural map on LocalServer.
What are the rules and settings on LocalServer?
A gather rate is not given in the name LocalServer. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does LocalServer run?
Rust network protocol 2634 and build 166494 on Windows is what LocalServer runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is LocalServer online, and how reliable is it?
Last seen 21 days 20 hours ago, LocalServer is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 27 September 2026.
Where is LocalServer located?
No region is published by LocalServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. 5.18.103.76:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include LocalServer?
The Rust Heatmap lists that LocalServer fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LocalServer mean?
The game's server browser reads the tags LocalServer publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join LocalServer?
To join by console, open it with F1 in Rust and enter client.connect 5.18.103.76:28015. Or press Launch Rust on this page, which connects you through Steam.