Rust HeatmapInfrared · players
IR live Players44,965 Servers11,641 Warm3,093 Fresh wipes · 3h105 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Carbon Test (CarbonServer1)

Offline 5.178.138.150:28015 checked 7d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,339
rank
top 69%
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC8d ago 1 – running 0
Thu 15 Oct, 09:04 UTC13d ago 1 held half 5.3 days 0
Mon 5 Oct, 23:36 UTC23d ago 1 held half 9.4 days 0
Sat 3 Oct, 07:37 UTC26d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
147 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Carbon Test (CarbonServer1)?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on Carbon Test (CarbonServer1)?

There is no next wipe to predict on Carbon Test (CarbonServer1), which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 days 15 hours ago the server made the world it is on now.

Population

How busy is Carbon Test (CarbonServer1)?

Last seen 7 days 1 hours ago, Carbon Test (CarbonServer1) is offline at the moment. The average across the last seven days is 0 players.

How does Carbon Test (CarbonServer1) rank against other Rust servers?

Player hours over seven days put Carbon Test (CarbonServer1) at #15,339, in the top 69% of ranked servers.

Rules and settings

What are the rules and settings on Carbon Test (CarbonServer1)?

No gather rate appears in the name Carbon Test (CarbonServer1). 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Carbon Test (CarbonServer1) run?

Rust network protocol 2634 and build 167781 on Windows is what Carbon Test (CarbonServer1) runs. To join, your game must match the protocol; Steam handles the update.

Is Carbon Test (CarbonServer1) online, and how reliable is it?

Last seen 7 days 1 hours ago, Carbon Test (CarbonServer1) is offline right now. 1 of 168 hours up over the last 7 full days, which is 1%. Rust Heatmap has had it on record since 2 October 2026.

Where is Carbon Test (CarbonServer1) located?

Nothing about a region comes from Carbon Test (CarbonServer1). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 5.178.138.150:28015.

Tags

Which Rust Heatmap lists and filters include Carbon Test (CarbonServer1)?

These Rust Heatmap lists include Carbon Test (CarbonServer1): Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Carbon Test (CarbonServer1) mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Carbon Test (CarbonServer1) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Carbon Test (CarbonServer1)?

To join by console, open it with F1 in Rust and enter client.connect 5.178.138.150:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.