Carbon Test (CarbonServer1)
Offline 5.178.138.150:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 17:06 UTC8d ago | 1° | – | running | 0 |
| Thu 15 Oct, 09:04 UTC13d ago | 1° | held half | 5.3 days | 0 |
| Mon 5 Oct, 23:36 UTC23d ago | 1° | held half | 9.4 days | 0 |
| Sat 3 Oct, 07:37 UTC25d ago | 1° | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Carbon Test (CarbonServer1)?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Carbon Test (CarbonServer1)?
There is no next wipe to predict on Carbon Test (CarbonServer1), which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 days 7 hours ago the server made the world it is on now.
Population
How busy is Carbon Test (CarbonServer1)?
Last seen 6 days 17 hours ago, Carbon Test (CarbonServer1) is offline at the moment. The average across the last seven days is 0 players.
How does Carbon Test (CarbonServer1) rank against other Rust servers?
Player hours over seven days put Carbon Test (CarbonServer1) at #15,349, in the top 69% of ranked servers.
Rules and settings
What are the rules and settings on Carbon Test (CarbonServer1)?
No gather rate appears in the name Carbon Test (CarbonServer1). 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Carbon Test (CarbonServer1) run?
Rust network protocol 2634 and build 167781 on Windows is what Carbon Test (CarbonServer1) runs. To join, your game must match the protocol; Steam handles the update.
Is Carbon Test (CarbonServer1) online, and how reliable is it?
Last seen 6 days 17 hours ago, Carbon Test (CarbonServer1) is offline right now. 1 of 168 hours up over the last 7 full days, which is 1%. Rust Heatmap has had it on record since 2 October 2026.
Where is Carbon Test (CarbonServer1) located?
Nothing about a region comes from Carbon Test (CarbonServer1). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 5.178.138.150:28015.
Tags
Which Rust Heatmap lists and filters include Carbon Test (CarbonServer1)?
These Rust Heatmap lists include Carbon Test (CarbonServer1): Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Carbon Test (CarbonServer1) mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Carbon Test (CarbonServer1) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Carbon Test (CarbonServer1)?
To join by console, open it with F1 in Rust and enter client.connect 5.178.138.150:28015. Or press Launch Rust on this page, which connects you through Steam.