Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Apollo Local Dev?
The record of Apollo Local Dev's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 14 hours ago.
Player counts
How busy is Apollo Local Dev?
Last seen 6 days 14 hours ago, Apollo Local Dev is offline at the moment. A seven-day average of 0 players.
How does Apollo Local Dev rank against other Rust servers?
Ranked #15,335 on seven-day player hours, Apollo Local Dev is in the top 69% of all ranked servers.
Rules and settings
Which map does Apollo Local Dev run?
A procedural map of size 1,000 with seed 12345, generated by the game, runs on Apollo Local Dev. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Apollo Local Dev?
A gather rate is not given in the name Apollo Local Dev. 32 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Apollo Local Dev run?
Rust network protocol 2635 and build 168909 is the build Apollo Local Dev runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Apollo Local Dev online, and how reliable is it?
Apollo Local Dev is down just now; the last sighting was 6 days 14 hours ago. 0 of 144 hours up over the last 6 full days, which is 0%. Rust Heatmap has had it on record since 22 October 2026.
Where is Apollo Local Dev located?
A region is not published for Apollo Local Dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 5.175.164.193:28015.
Lists and filters
Which Rust Heatmap lists and filters include Apollo Local Dev?
The Rust Heatmap lists that Apollo Local Dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Apollo Local Dev mean?
These are the tags Apollo Local Dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): Slot count: 20; ts32 (Group limit): The team limit is 32; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Apollo Local Dev?
Enter client.connect 5.175.164.193:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.