skin_test
Offline 5.164.252.134:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:19 UTC24d ago | 0° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on skin_test?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on skin_test?
skin_test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 10 hours ago.
Player counts
How busy is skin_test?
Last seen 24 days 8 hours ago, skin_test is offline at the moment.
How does skin_test rank against other Rust servers?
Ranked #16,002 on seven-day player hours, skin_test is in the top 71% of all ranked servers.
Map and rules
Which map does skin_test run?
A procedural map, generated by the game, runs on skin_test.
What are the rules and settings on skin_test?
No gather rate appears in the name skin_test. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does skin_test run?
Rust network protocol 2634 and build 166652 on Windows is what skin_test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is skin_test online, and how reliable is it?
Offline at the moment: skin_test was last seen 24 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 20 September 2026.
Where is skin_test located?
Nothing about a region comes from skin_test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 5.164.252.134:28015.
Tags
Which Rust Heatmap lists and filters include skin_test?
These Rust Heatmap lists include skin_test: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
These are the tags skin_test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join skin_test?
Enter client.connect 5.164.252.134:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.