RustLab Local
Offline 5.149.159.178:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:18 UTC2d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustLab Local?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RustLab Local?
The record of RustLab Local's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 2 days 22 hours ago.
Population
How busy is RustLab Local?
Last seen 38 hours ago, RustLab Local is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 01:00 UTC, averaging 1 players.
How does RustLab Local rank against other Rust servers?
Ranked #7,113 on seven-day player hours, RustLab Local is in the top 32% of all ranked servers.
Rules and settings
Which map does RustLab Local run?
RustLab Local runs a procedural map, which the game generates.
What are the rules and settings on RustLab Local?
A gather rate is not given in the name RustLab Local. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does RustLab Local run?
Rust network protocol 2635 and build 168909 on Windows is what RustLab Local runs. To join, your game must match the protocol; Steam handles the update.
Is RustLab Local online, and how reliable is it?
Last seen 38 hours ago, RustLab Local is offline right now. 23 of 48 hours up over the last 2 full days, which is 48%. The first record of it on Rust Heatmap is 24 October 2026.
Where is RustLab Local located?
Nothing about a region comes from RustLab Local. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 5.149.159.178:28015.
Tags
Which Rust Heatmap lists and filters include RustLab Local?
The Rust Heatmap lists that RustLab Local fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on RustLab Local mean?
These are the tags RustLab Local publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RustLab Local?
Press F1 in Rust to open the console, then enter client.connect 5.149.159.178:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.