[DEV] Chernobyl - plugin test (local)
Offline 49.207.57.136:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [DEV] Chernobyl - plugin test (local)?
[DEV] Chernobyl - plugin test (local) has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 22 hours ago.
Population
How busy is [DEV] Chernobyl - plugin test (local)?
Last seen 8 days 21 hours ago, [DEV] Chernobyl - plugin test (local) is offline at the moment.
How does [DEV] Chernobyl - plugin test (local) rank against other Rust servers?
Ranked #15,248 on seven-day player hours, [DEV] Chernobyl - plugin test (local) is in the top 69% of all ranked servers.
Settings and rules
Which map does [DEV] Chernobyl - plugin test (local) run?
The game generates the procedural map on [DEV] Chernobyl - plugin test (local).
What are the rules and settings on [DEV] Chernobyl - plugin test (local)?
A gather rate is not given in the name [DEV] Chernobyl - plugin test (local). The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [DEV] Chernobyl - plugin test (local) run?
The build on [DEV] Chernobyl - plugin test (local) is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [DEV] Chernobyl - plugin test (local) online, and how reliable is it?
Offline at the moment: [DEV] Chernobyl - plugin test (local) was last seen 8 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 18 October 2026.
Where is [DEV] Chernobyl - plugin test (local) located?
No region is published by [DEV] Chernobyl - plugin test (local). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 49.207.57.136:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [DEV] Chernobyl - plugin test (local)?
The Rust Heatmap lists that [DEV] Chernobyl - plugin test (local) fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [DEV] Chernobyl - plugin test (local) mean?
The game's server browser reads the tags [DEV] Chernobyl - plugin test (local) publishes: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [DEV] Chernobyl - plugin test (local)?
Press F1 in Rust to open the console, then enter client.connect 49.207.57.136:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.