CI test server
Offline 48.217.140.232:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on CI test server?
CI test server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 17 hours ago.
Population
How busy is CI test server?
CI test server went quiet 25 days 17 hours ago and is offline right now.
How does CI test server rank against other Rust servers?
Ranked #15,973 on seven-day player hours, CI test server is in the top 70% of all ranked servers.
Settings and rules
Which map does CI test server run?
A procedural map, generated by the game, runs on CI test server.
What are the rules and settings on CI test server?
No gather rate appears in the name CI test server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does CI test server run?
Rust network protocol 2634 and build 166655 on Linux is what CI test server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is CI test server online, and how reliable is it?
CI test server is down just now; the last sighting was 25 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 3 October 2026.
Where is CI test server located?
Nothing about a region comes from CI test server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 48.217.140.232:28015.
Lists and filters
Which Rust Heatmap lists and filters include CI test server?
Modded Rust servers, by live population are the Rust Heatmap lists that CI test server fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on CI test server mean?
The game's server browser reads the tags CI test server publishes: gmvanilla (Game mode): The vanilla survival game; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166655 (Build): Build 166655; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join CI test server?
To join by console, open it with F1 in Rust and enter client.connect 48.217.140.232:28015. Or press Launch Rust on this page, which connects you through Steam.