Project Lazarus Dev
Offline 47.236.31.244:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Project Lazarus Dev?
Project Lazarus Dev has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 12 days 5 hours ago.
Population
How busy is Project Lazarus Dev?
Project Lazarus Dev went quiet 12 days 5 hours ago and is offline right now.
How does Project Lazarus Dev rank against other Rust servers?
The top 70% of ranked servers includes Project Lazarus Dev, at #15,196 for player hours over the last seven days.
Map and rules
Which map does Project Lazarus Dev run?
The game generates the procedural map on Project Lazarus Dev.
What are the rules and settings on Project Lazarus Dev?
The name Project Lazarus Dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Project Lazarus Dev run?
Rust network protocol 2634 and build 167781 is the build Project Lazarus Dev runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Project Lazarus Dev online, and how reliable is it?
Last seen 12 days 5 hours ago, Project Lazarus Dev is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 17 October 2026.
Where is Project Lazarus Dev located?
A region is not published for Project Lazarus Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 47.236.31.244:28015.
Lists and filters
Which Rust Heatmap lists and filters include Project Lazarus Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that Project Lazarus Dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Project Lazarus Dev mean?
These are the tags Project Lazarus Dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): Slot count: 30; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Project Lazarus Dev?
To join by console, open it with F1 in Rust and enter client.connect 47.236.31.244:28015. Or press Launch Rust on this page, which connects you through Steam.