Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC20d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Coastal City | Footprint Prototype?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Coastal City | Footprint Prototype?
Its rhythm cannot yet be told: too few of Coastal City | Footprint Prototype's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 20 days 12 hours ago.
Player counts
How busy is Coastal City | Footprint Prototype?
Last seen 20 days 8 hours ago, Coastal City | Footprint Prototype is offline at the moment.
How does Coastal City | Footprint Prototype rank against other Rust servers?
Player hours over seven days put Coastal City | Footprint Prototype at #15,825, in the top 72% of ranked servers.
Rules and settings
What are the rules and settings on Coastal City | Footprint Prototype?
The name Coastal City | Footprint Prototype does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Coastal City | Footprint Prototype run?
The build on Coastal City | Footprint Prototype is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Coastal City | Footprint Prototype online, and how reliable is it?
Last seen 20 days 8 hours ago, Coastal City | Footprint Prototype is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 7 October 2026.
Where is Coastal City | Footprint Prototype located?
Nothing about a region comes from Coastal City | Footprint Prototype. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 47.194.150.81:28025.
Tags
Which Rust Heatmap lists and filters include Coastal City | Footprint Prototype?
Modded Rust servers, by live population are the Rust Heatmap lists that Coastal City | Footprint Prototype fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Coastal City | Footprint Prototype mean?
gmrust (Game mode): Rust survival, standard rules; mp12 (Max players): This server has 12 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags Coastal City | Footprint Prototype publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Coastal City | Footprint Prototype?
Enter client.connect 47.194.150.81:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.