RustPVE dev
Offline 47.146.52.231:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 04:05 UTC7d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustPVE dev?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RustPVE dev?
RustPVE dev has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 22 hours ago the server made the world it is on now.
Population
How busy is RustPVE dev?
The last time RustPVE dev was seen was 7 days 16 hours ago, and it is offline now.
How does RustPVE dev rank against other Rust servers?
Player hours over seven days put RustPVE dev at #15,338, in the top 69% of ranked servers.
Rules and settings
Which map does RustPVE dev run?
The game generates the procedural map on RustPVE dev.
What are the rules and settings on RustPVE dev?
No gather rate appears in the name RustPVE dev. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RustPVE dev run?
Rust network protocol 2634 and build 167781 on Windows is what RustPVE dev runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RustPVE dev online, and how reliable is it?
Offline at the moment: RustPVE dev was last seen 7 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 22 October 2026.
Where is RustPVE dev located?
A region is not published for RustPVE dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 47.146.52.231:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustPVE dev?
Modded Rust servers, by live population are the Rust Heatmap lists that RustPVE dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustPVE dev mean?
These are the tags RustPVE dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustPVE dev?
Press F1 in Rust to open the console, then enter client.connect 47.146.52.231:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.