StoweNet
Offline 47.12.169.39:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on StoweNet?
Its rhythm cannot yet be told: too few of StoweNet's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 20 days 6 hours ago.
Population
How busy is StoweNet?
StoweNet went quiet 2 days 3 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 2.
How does StoweNet rank against other Rust servers?
Player hours over seven days put StoweNet at #10,031, in the top 45% of ranked servers.
Rules and settings
Which map does StoweNet run?
The game generates the procedural map on StoweNet.
What are the rules and settings on StoweNet?
No gather rate appears in the name StoweNet. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does StoweNet run?
The build on StoweNet is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is StoweNet online, and how reliable is it?
Offline at the moment: StoweNet was last seen 2 days 3 hours ago. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. Rust Heatmap has had it on record since 8 October 2026.
Where is StoweNet located?
No region is published by StoweNet. Rust Heatmap shows the location a server states. It does not look up the machine's location. 47.12.169.39:28015 is its address.
Tags
Which Rust Heatmap lists and filters include StoweNet?
The Rust Heatmap lists that StoweNet fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on StoweNet mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags StoweNet publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join StoweNet?
To join by console, open it with F1 in Rust and enter client.connect 47.12.169.39:28015. Or press Launch Rust on this page, which connects you through Steam.