TEST Server
Offline 46.73.161.91:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:42 UTC22d ago | 1° | – | running | 1 |
| Mon 5 Oct, 08:21 UTC22d ago | 1° | – | 0.3 days | 1 |
| Sun 4 Oct, 19:34 UTC23d ago | 1° | – | 0.5 days | 1 |
| Thu 1 Oct, 10:54 UTC26d ago | 1° | – | 3.4 days | 1 |
| Tue 22 Sep, 16:35 UTC35d ago | 1° | halved by day 1 | 8.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TEST Server?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on TEST Server?
No next wipe can be predicted: TEST Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days 12 hours ago.
Population
How busy is TEST Server?
Last seen 22 days 5 hours ago, TEST Server is offline at the moment.
How does TEST Server rank against other Rust servers?
Player hours over seven days put TEST Server at #13,766, in the top 61% of ranked servers.
Map and rules
What are the rules and settings on TEST Server?
A gather rate is not given in the name TEST Server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does TEST Server run?
Rust network protocol 2634 and build 166586 is the build TEST Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is TEST Server online, and how reliable is it?
Last seen 22 days 5 hours ago, TEST Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 20 September 2026.
Where is TEST Server located?
Nothing about a region comes from TEST Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 46.73.161.91:28015.
Lists and filters
Which Rust Heatmap lists and filters include TEST Server?
Modded Rust servers, by live population are the Rust Heatmap lists that TEST Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on TEST Server mean?
gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): This server has 150 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TEST Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TEST Server?
Enter client.connect 46.73.161.91:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.