Rust HeatmapInfrared · players
IR live Players34,006 Servers11,598 Warm2,835 Fresh wipes · 3h67 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–150° · slots

TEST Server

Offline 46.73.161.91:28015 checked 22d ago

moddedoxide
Sp1 · players now 1/ 150
1% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,766
rank
top 61%
22d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 22d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:42 UTC22d ago 1 – running 1
Mon 5 Oct, 08:21 UTC22d ago 1 – 0.3 days 1
Sun 4 Oct, 19:34 UTC23d ago 1 – 0.5 days 1
Thu 1 Oct, 10:54 UTC26d ago 1 – 3.4 days 1
Tue 22 Sep, 16:35 UTC35d ago 1 halved by day 1 8.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 159 on average
46 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
51 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
28 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
9 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on TEST Server?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on TEST Server?

No next wipe can be predicted: TEST Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days 12 hours ago.

Population

How busy is TEST Server?

Last seen 22 days 5 hours ago, TEST Server is offline at the moment.

How does TEST Server rank against other Rust servers?

Player hours over seven days put TEST Server at #13,766, in the top 61% of ranked servers.

Map and rules

What are the rules and settings on TEST Server?

A gather rate is not given in the name TEST Server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does TEST Server run?

Rust network protocol 2634 and build 166586 is the build TEST Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is TEST Server online, and how reliable is it?

Last seen 22 days 5 hours ago, TEST Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 20 September 2026.

Where is TEST Server located?

Nothing about a region comes from TEST Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 46.73.161.91:28015.

Lists and filters

Which Rust Heatmap lists and filters include TEST Server?

Modded Rust servers, by live population are the Rust Heatmap lists that TEST Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on TEST Server mean?

gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): This server has 150 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TEST Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join TEST Server?

Enter client.connect 46.73.161.91:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp150
Max players This server has 150 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166586
Build Build 166586.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.