TEST
Offline 46.61.50.111:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TEST?
TEST has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 43 days 19 hours ago the server made the world it is on now.
Player counts
How busy is TEST?
Last seen 43 days 19 hours ago, TEST is offline at the moment.
How does TEST rank against other Rust servers?
The top – of ranked servers includes TEST, at #15,416 for player hours over the last seven days.
Map and rules
Which map does TEST run?
A procedural map, generated by the game, runs on TEST.
What are the rules and settings on TEST?
No gather rate appears in the name TEST. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does TEST run?
The build on TEST is Rust network protocol 2632 and build 160556, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is TEST online, and how reliable is it?
TEST is down just now; the last sighting was 43 days 19 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 15 September 2026.
Where is TEST located?
Nothing about a region comes from TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 46.61.50.111:28015.
Tags
Which Rust Heatmap lists and filters include TEST?
Modded Rust servers, by live population are the Rust Heatmap lists that TEST fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TEST mean?
The game's server browser reads the tags TEST publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2632 (Protocol): Your game must match protocol 2632 to get in; cs160556 (Build): The game build here is 160556; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TEST?
Press F1 in Rust to open the console, then enter client.connect 46.61.50.111:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.