DEADZONE TEST SRV
Online 46.4.77.125:28018 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on DEADZONE TEST SRV?
Its rhythm cannot yet be told: too few of DEADZONE TEST SRV's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 days 16 hours ago.
Player counts
How busy is DEADZONE TEST SRV?
Of 2 slots on DEADZONE TEST SRV, 0 are in use right now. A seven-day average of 0 players.
How does DEADZONE TEST SRV rank against other Rust servers?
Ranked #15,405 on seven-day player hours, DEADZONE TEST SRV is in the top 69% of all ranked servers.
Rules and settings
Which map does DEADZONE TEST SRV run?
A procedural map, generated by the game, runs on DEADZONE TEST SRV.
What are the rules and settings on DEADZONE TEST SRV?
No gather rate appears in the name DEADZONE TEST SRV. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does DEADZONE TEST SRV run?
The build on DEADZONE TEST SRV is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is DEADZONE TEST SRV online, and how reliable is it?
Right now DEADZONE TEST SRV shows as online. 96 of 96 hours up over the last 4 full days, which is 100%. It first appears in Rust Heatmap records on 22 October 2026.
Where is DEADZONE TEST SRV located?
A region is not published for DEADZONE TEST SRV. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 46.4.77.125:28018.
Lists and filters
Which Rust Heatmap lists and filters include DEADZONE TEST SRV?
The Rust Heatmap lists that DEADZONE TEST SRV fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on DEADZONE TEST SRV mean?
These are the tags DEADZONE TEST SRV publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join DEADZONE TEST SRV?
To join by console, open it with F1 in Rust and enter client.connect 46.4.77.125:28018. Or press Launch Rust on this page, which connects you through Steam.