Rust HeatmapInfrared · players
IR live Players32,278 Servers11,650 Warm2,796 Fresh wipes · 3h79 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–100° · slots

sm1

Offline 46.38.72.114:28015 checked 8d ago

moddedoxide
Sp1 · players now 1/ 100
1% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,080
rank
top 59%
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 8d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 16:20 UTC8d ago 1 – running 1
Sat 17 Oct, 16:40 UTC11d ago 1 – 3 days 1
Fri 16 Oct, 19:52 UTC12d ago 1 – 0.9 days 1
Wed 7 Oct, 15:55 UTC21d ago 1 – 9.2 days 0
Mon 5 Oct, 17:33 UTC23d ago 1 – 1.9 days 1
Mon 5 Oct, 11:04 UTC23d ago 1 – 0.3 days 0
Fri 2 Oct, 10:10 UTC26d ago 1 – 3 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 1 – 0.7 days 1
Thu 1 Oct, 09:37 UTC27d ago 2 – 0.3 days 1
Mon 28 Sep, 17:04 UTC30d ago 1 – 2.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
39 / 999
128 / 999
47 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
10 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
5 / 100
22 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on sm1?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on sm1?

There is no next wipe to predict on sm1, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 8 days 11 hours ago.

Player counts

How busy is sm1?

The last time sm1 was seen was 8 days 11 hours ago, and it is offline now.

How does sm1 rank against other Rust servers?

The top 59% of ranked servers includes sm1, at #13,080 for player hours over the last seven days.

Settings and rules

What are the rules and settings on sm1?

A gather rate is not given in the name sm1. The group limit is 8 players, which is the game's default. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does sm1 run?

Rust network protocol 2634 and build 166652 is the build sm1 runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is sm1 online, and how reliable is it?

Last seen 8 days 11 hours ago, sm1 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 16 September 2026.

Where is sm1 located?

A region is not published for sm1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 46.38.72.114:28015.

Tags

Which Rust Heatmap lists and filters include sm1?

Rust aim training servers, Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population are the Rust Heatmap lists that sm1 fits. Filtering the list by Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on sm1 mean?

These are the tags sm1 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^c (Creative): No gathering here: it is creative building, so build what you like; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join sm1?

Enter client.connect 46.38.72.114:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,^c,^e,^d,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^c
Creative No gathering here: it is creative building, so build what you like.
^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training Practice your aim and PvP; the loot is handed to you.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.