SigmTAServer
Offline 46.30.191.64:28015 checked 38d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on SigmTAServer?
The record of SigmTAServer's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 39 days 10 hours ago.
Player counts
How busy is SigmTAServer?
The last time SigmTAServer was seen was 38 days 20 hours ago, and it is offline now.
How does SigmTAServer rank against other Rust servers?
Ranked #13,859 on seven-day player hours, SigmTAServer is in the top – of all ranked servers.
Map and rules
Which map does SigmTAServer run?
SigmTAServer runs a procedural map, which the game generates.
What are the rules and settings on SigmTAServer?
A gather rate is not given in the name SigmTAServer. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does SigmTAServer run?
The build on SigmTAServer is Rust network protocol 2633 and build 163794, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is SigmTAServer online, and how reliable is it?
SigmTAServer is down just now; the last sighting was 38 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 19 September 2026.
Where is SigmTAServer located?
A region is not published for SigmTAServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.30.191.64:28015 is its address.
Tags
Which Rust Heatmap lists and filters include SigmTAServer?
These Rust Heatmap lists include SigmTAServer: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SigmTAServer mean?
These are the tags SigmTAServer publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join SigmTAServer?
To join by console, open it with F1 in Rust and enter client.connect 46.30.191.64:28015. Or press Launch Rust on this page, which connects you through Steam.