Worldwar BetBoom [dev]
Online 46.174.50.219:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:51 UTC5d ago | 1° | – | running | 0 |
| Sat 17 Oct, 20:03 UTC10d ago | 1° | halved by day 2 | 5.6 days | 0 |
| Thu 15 Oct, 21:00 UTC12d ago | 1° | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC27d ago | 0° | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Worldwar BetBoom [dev]?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Worldwar BetBoom [dev]?
No next wipe can be predicted: Worldwar BetBoom [dev] wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 5 days 2 hours ago the server made the world it is on now.
Population
How busy is Worldwar BetBoom [dev]?
The current population of Worldwar BetBoom [dev] is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 1.
How does Worldwar BetBoom [dev] rank against other Rust servers?
Ranked #13,946 on seven-day player hours, Worldwar BetBoom [dev] is in the top 63% of all ranked servers.
Settings and rules
Which map does Worldwar BetBoom [dev] run?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Worldwar BetBoom [dev]. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on Worldwar BetBoom [dev]?
No gather rate appears in the name Worldwar BetBoom [dev]. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Worldwar BetBoom [dev] run?
Rust network protocol 2635 and build 168909 on Linux is what Worldwar BetBoom [dev] runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Worldwar BetBoom [dev] online, and how reliable is it?
The server is up at the moment: Worldwar BetBoom [dev] is online. Its reported uptime dates the last restart to about 3 days 22 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 29 September 2026.
Where is Worldwar BetBoom [dev] located?
Nothing about a region comes from Worldwar BetBoom [dev]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 46.174.50.219:28015.
Does Worldwar BetBoom [dev] run smoothly?
Average server fps over the last 48 hours was 199; it never dropped below 170. Buildings, deployables and the rest of the world came to as much as 62,611 entities. Memory use reached 3,693 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Worldwar BetBoom [dev]?
These Rust Heatmap lists include Worldwar BetBoom [dev]: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Worldwar BetBoom [dev] mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Worldwar BetBoom [dev] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Worldwar BetBoom [dev]?
Enter client.connect 46.174.50.219:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.