ZONE_51
Online 46.174.48.131:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:22 UTC3d ago | 1° | – | running | 0 |
| Tue 13 Oct, 20:28 UTC14d ago | 1° | halved by day 2 | 10.7 days | 0 |
| Sat 10 Oct, 12:00 UTC17d ago | 1° | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ZONE_51?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on ZONE_51?
Wipes come at irregular times on ZONE_51, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 3 days 13 hours ago.
Player counts
How busy is ZONE_51?
Of 100 slots on ZONE_51, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1.
How does ZONE_51 rank against other Rust servers?
Ranked #9,020 on seven-day player hours, ZONE_51 is in the top 41% of all ranked servers.
Settings and rules
Which map does ZONE_51 run?
The map on ZONE_51 is procedural, size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on ZONE_51?
A gather rate is not given in the name ZONE_51. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does ZONE_51 run?
The build on ZONE_51 is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is ZONE_51 online, and how reliable is it?
The server is up at the moment: ZONE_51 is online. Its reported uptime dates the last restart to about 3 days 11 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 10 October 2026.
Where is ZONE_51 located?
No region is published by ZONE_51. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.174.48.131:28015 is its address.
Does ZONE_51 run smoothly?
The last 48 hours brought an average of 99 server fps and a floor of 60. Entities peaked at 91,299, counting buildings, deployables and all the rest of the world. At its peak it held 3,522 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include ZONE_51?
These Rust Heatmap lists include ZONE_51: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ZONE_51 mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags ZONE_51 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join ZONE_51?
Press F1 in Rust to open the console, then enter client.connect 46.174.48.131:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://m.vk.ru/ is where its website is.