Rust HeatmapInfrared · players
IR live Players39,508 Servers11,644 Warm2,969 Fresh wipes · 3h74 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

PVE 1 TEST

Offline 46.173.129.3:28015 checked 14h ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 11:00flare: a wipe in that hourTue 12:00
0
7-day average
peak 1
#10,475
rank
top 47%
16h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 14h ago

Li2Players

AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:53 UTC16h ago – – running 0
Thu 22 Oct, 15:45 UTC5d ago 1 halved by day 2 4.8 days 0
Wed 14 Oct, 18:22 UTC13d ago 1 held half 7.9 days 0
Tue 13 Oct, 23:06 UTC14d ago 1 – 0.8 days 0
Mon 12 Oct, 16:33 UTC15d ago 1 – 1.3 days 0
Fri 2 Oct, 12:21 UTC25d ago 1 held half 10.2 days 0
Thu 1 Oct, 18:35 UTC FW26d ago 1 – 0.7 days 0
Thu 1 Oct, 11:45 UTC26d ago 1 – 0.3 days 0
Wed 30 Sep, 18:58 UTC27d ago 1 – 0.7 days 1
Mon 28 Sep, 23:25 UTC29d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 160 on average
40 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
21 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
6 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on PVE 1 TEST?

At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 67% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on PVE 1 TEST?

No next wipe can be predicted: PVE 1 TEST wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 hours ago.

Population

How busy is PVE 1 TEST?

The last time PVE 1 TEST was seen was 14 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

How does PVE 1 TEST rank against other Rust servers?

Ranked #10,475 on seven-day player hours, PVE 1 TEST is in the top 47% of all ranked servers.

Map and rules

Which map does PVE 1 TEST run?

A procedural map, generated by the game, runs on PVE 1 TEST.

What are the rules and settings on PVE 1 TEST?

No gather rate appears in the name PVE 1 TEST. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does PVE 1 TEST run?

Rust network protocol 2635 and build 168909 is the build PVE 1 TEST runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is PVE 1 TEST online, and how reliable is it?

PVE 1 TEST is down just now; the last sighting was 14 hours ago. 36 of 168 hours up over the last 7 full days, which is 21%. It first appears in Rust Heatmap records on 13 September 2026.

Where is PVE 1 TEST located?

Nothing about a region comes from PVE 1 TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 46.173.129.3:28015.

Lists and filters

Which Rust Heatmap lists and filters include PVE 1 TEST?

Modded Rust servers, by live population are the Rust Heatmap lists that PVE 1 TEST fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on PVE 1 TEST mean?

The game's server browser reads the tags PVE 1 TEST publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; modded (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join PVE 1 TEST?

Press F1 in Rust to open the console, then enter client.connect 46.173.129.3:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.
modded
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.