TEST_MAP_CFG
Offline 46.158.42.149:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:47 UTC27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TEST_MAP_CFG?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on TEST_MAP_CFG?
Its rhythm cannot yet be told: too few of TEST_MAP_CFG's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 7 hours ago.
Player counts
How busy is TEST_MAP_CFG?
The last time TEST_MAP_CFG was seen was 27 days 6 hours ago, and it is offline now.
How does TEST_MAP_CFG rank against other Rust servers?
Player hours over seven days put TEST_MAP_CFG at #16,787, in the top 70% of ranked servers.
Map and rules
Which map does TEST_MAP_CFG run?
The game generates the procedural map on TEST_MAP_CFG.
What are the rules and settings on TEST_MAP_CFG?
The name TEST_MAP_CFG does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TEST_MAP_CFG run?
Rust network protocol 2633 and build 165217 on Windows is what TEST_MAP_CFG runs. To join, your game must match the protocol; Steam handles the update.
Is TEST_MAP_CFG online, and how reliable is it?
Last seen 27 days 6 hours ago, TEST_MAP_CFG is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 30 September 2026.
Where is TEST_MAP_CFG located?
No region is published by TEST_MAP_CFG. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 46.158.42.149:28015.
Tags
Which Rust Heatmap lists and filters include TEST_MAP_CFG?
These Rust Heatmap lists include TEST_MAP_CFG: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TEST_MAP_CFG mean?
The game's server browser reads the tags TEST_MAP_CFG publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TEST_MAP_CFG?
Press F1 in Rust to open the console, then enter client.connect 46.158.42.149:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.