Rust HeatmapInfrared · players
IR live Players95,048 Servers11,855 Warm4,044 Fresh wipes · 3h158 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 18° now Linear · 0–50° · slots

ScrambleZAR PVE | Halloween Event Week #3

Online 46.151.193.41:28035 checked 9m ago

moddedoxide
Sp1 · players now 18/ 50
36% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 20°
Sun 18:00flare: a wipe in that hourTue 15:00
9
7-day average
peak 33
#1,009
rank
top 5%
5d ago
last wipe
no schedule published
1d 22h
next wipe
Thu 29 Oct, 15:24 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0510152018:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 15:24 UTC, in 1d 22h. Every Thursday at 15:24 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
31
wipe-day peak
players, last three wipes
40%
crowd held
else halves by day 4

Coming wipes

1d 22h
Thu 29 Oct, 15:24 UTC
9d 1h
Thu 5 Nov, 19:00 UTC
FW
15d 22h
Thu 12 Nov, 15:24 UTC
22d 22h
Thu 19 Nov, 15:24 UTC
29d 22h
Thu 26 Nov, 15:24 UTC
37d 1h
Thu 3 Dec, 19:00 UTC
FW
43d 22h
Thu 10 Dec, 15:24 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:24 UTC5d ago 33 – running 7
Thu 15 Oct, 14:50 UTC12d ago 30 halved by day 4 7 days 9
Thu 8 Oct, 14:44 UTC19d ago 29 halved by day 6 7 days 3
Thu 1 Oct, 17:47 UTC FW25d ago 34 held half 6.9 days 9
Thu 24 Sep, 15:24 UTC33d ago 28 halved by day 4 7.1 days 12
Thu 17 Sep, 15:02 UTC40d ago 21 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
233 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
188 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
22 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
200 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
80 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on ScrambleZAR PVE | Halloween Event Week #3?

The average peak across its recent wipes is 31 players. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 40% of its recent wipes. It fell below half by day 4 when it did not hold.

What is the wipe schedule on ScrambleZAR PVE | Halloween Event Week #3?

The wipe rhythm on ScrambleZAR PVE | Halloween Event Week #3 is every Thursday at 15:24 UTC. Due on Thursday 29 October at 15:24 UTC: the next wipe. The world it runs now dates from 5 days 1 hours ago.

Population

How busy is ScrambleZAR PVE | Halloween Event Week #3?

ScrambleZAR PVE | Halloween Event Week #3 currently has 18 of its 50 slots filled. The average across the last seven days is 9 players; the peak reached 33. Its busiest point in the last 48 hours was 18:00 UTC, averaging 18 players.

How does ScrambleZAR PVE | Halloween Event Week #3 rank against other Rust servers?

The top 5% of ranked servers includes ScrambleZAR PVE | Halloween Event Week #3, at #1,009 for player hours over the last seven days.

Map and rules

Which map does ScrambleZAR PVE | Halloween Event Week #3 run?

ScrambleZAR PVE | Halloween Event Week #3 runs a procedural map of size 4,000 with seed 2089273816, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Transylvania | Haunted - 5d ago.

What are the rules and settings on ScrambleZAR PVE | Halloween Event Week #3?

No gather rate appears in the name ScrambleZAR PVE | Halloween Event Week #3. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does ScrambleZAR PVE | Halloween Event Week #3 run?

The build on ScrambleZAR PVE | Halloween Event Week #3 is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is ScrambleZAR PVE | Halloween Event Week #3 online, and how reliable is it?

The server is up at the moment: ScrambleZAR PVE | Halloween Event Week #3 is online. Its reported uptime dates the last restart to about 12 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is ScrambleZAR PVE | Halloween Event Week #3 located?

A region is not published for ScrambleZAR PVE | Halloween Event Week #3. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 46.151.193.41:28035 is its address.

Does ScrambleZAR PVE | Halloween Event Week #3 run smoothly?

Average server fps over the last 48 hours was 73; it never dropped below 33. The world held as many as 127,245 entities, buildings and deployables included. At its peak it held 4,798 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include ScrambleZAR PVE | Halloween Event Week #3?

The Rust Heatmap lists that ScrambleZAR PVE | Halloween Event Week #3 fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.

What do the server tags on ScrambleZAR PVE | Halloween Event Week #3 mean?

gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags ScrambleZAR PVE | Halloween Event Week #3 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join ScrambleZAR PVE | Halloween Event Week #3?

To join by console, open it with F1 in Rust and enter client.connect 46.151.193.41:28035. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://discord.com/invite/3Cmar84d6r.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.