My Local Dev Server
Offline 46.138.95.55:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on My Local Dev Server?
My Local Dev Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 days 11 hours ago.
Population
How busy is My Local Dev Server?
The last time My Local Dev Server was seen was 14 days 19 hours ago, and it is offline now.
How does My Local Dev Server rank against other Rust servers?
Ranked #15,398 on seven-day player hours, My Local Dev Server is in the top 71% of all ranked servers.
Rules and settings
Which map does My Local Dev Server run?
My Local Dev Server runs a procedural map, which the game generates.
What are the rules and settings on My Local Dev Server?
The name My Local Dev Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does My Local Dev Server run?
The build on My Local Dev Server is Rust network protocol 2634 and build 167584, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Local Dev Server online, and how reliable is it?
Offline at the moment: My Local Dev Server was last seen 14 days 19 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 12 October 2026.
Where is My Local Dev Server located?
Nothing about a region comes from My Local Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 46.138.95.55:28015.
Lists and filters
Which Rust Heatmap lists and filters include My Local Dev Server?
Modded Rust servers, by live population are the Rust Heatmap lists that My Local Dev Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on My Local Dev Server mean?
These are the tags My Local Dev Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join My Local Dev Server?
Press F1 in Rust to open the console, then enter client.connect 46.138.95.55:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.