TEST MASTER
Offline 46.138.162.88:29015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 19:33 UTC21d ago | 1°+1 queue | – | running | 0 |
| Tue 6 Oct, 01:32 UTC23d ago | 1°+1 queue | – | 1.8 days | 0 |
| Mon 5 Oct, 19:28 UTC23d ago | 0° | – | 0.3 days | 0 |
| Fri 2 Oct, 14:40 UTC26d ago | 0° | – | 3.2 days | 0 |
| Thu 1 Oct, 14:52 UTC27d ago | 0° | – | 1 days | 0 |
| Wed 30 Sep, 17:38 UTC28d ago | 0° | – | 0.9 days | 0 |
| Thu 24 Sep, 23:55 UTC34d ago | 0° | – | 5.7 days | 0 |
| Thu 24 Sep, 14:09 UTC34d ago | 1° | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TEST MASTER?
Its recent wipes drew an average peak of 1 players. 2 hours after the latest wipe the crowd peaked, and 1 more were queued.
What is the wipe schedule on TEST MASTER?
Wipes come at irregular times on TEST MASTER, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 21 days 5 hours ago the server made the world it is on now.
Population
How busy is TEST MASTER?
Last seen 21 days 4 hours ago, TEST MASTER is offline at the moment.
How does TEST MASTER rank against other Rust servers?
Ranked #15,565 on seven-day player hours, TEST MASTER is in the top 70% of all ranked servers.
Map and rules
What are the rules and settings on TEST MASTER?
No gather rate appears in the name TEST MASTER. No group limit is published. build & creative is the game mode, a building sandbox without gathering. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TEST MASTER run?
The build on TEST MASTER is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TEST MASTER online, and how reliable is it?
Offline at the moment: TEST MASTER was last seen 21 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 17 September 2026.
Where is TEST MASTER located?
The region code is ger, and TEST MASTER publishes no region. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 46.138.162.88:29015.
Tags
Which Rust Heatmap lists and filters include TEST MASTER?
The Rust Heatmap lists that TEST MASTER fits are: Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.
What do the server tags on TEST MASTER mean?
The game's server browser reads the tags TEST MASTER publishes: gmrust (Game mode): Survival in the standard Rust form; mp175 (Max players): The slot count is 175; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): Standard game networking here, which is RakNet; $rger (Region code): The region code for this server is ger; ^c (Creative): A creative sandbox: no gathering, build as you please; ^k (Build server): Base design and practice; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^o (Oxide): The plugin framework in use is Oxide (uMod). The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TEST MASTER?
Enter client.connect 46.138.162.88:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.