Rust HeatmapInfrared · players
IR live Players65,278 Servers11,749 Warm3,453 Fresh wipes · 3h195 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–490° · slots

TESTMEGARU1

Offline 46.138.162.88:28015 checked 16d ago

moddedoxide
Sp1 · players now 1/ 490
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,388
rank
top 66%
16d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 16d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 12:34 UTC16d ago 1 – running 0
Tue 6 Oct, 19:41 UTC22d ago 1 – 5.7 days 0
Mon 5 Oct, 19:48 UTC23d ago 1 – 1 days 1
Mon 5 Oct, 13:33 UTC23d ago 1 – 0.3 days 1
Fri 2 Oct, 18:53 UTC26d ago 1 – 2.8 days 1
Thu 1 Oct, 15:39 UTC27d ago 1 – 1.1 days 0
Wed 30 Sep, 23:05 UTC28d ago 1 – 0.7 days 1
Tue 29 Sep, 20:55 UTC29d ago 1 – 1.1 days 1
Tue 29 Sep, 14:00 UTC29d ago 1 – 0.3 days 1
Mon 28 Sep, 12:02 UTC30d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
151 / 999
31 / 999
92 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
20 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
44 / 100
30 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TESTMEGARU1?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on TESTMEGARU1?

Wipes come at irregular times on TESTMEGARU1, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 22 hours ago.

Player counts

How busy is TESTMEGARU1?

TESTMEGARU1 went quiet 16 days 22 hours ago and is offline right now.

How does TESTMEGARU1 rank against other Rust servers?

Ranked #14,388 on seven-day player hours, TESTMEGARU1 is in the top 66% of all ranked servers.

Rules and settings

What are the rules and settings on TESTMEGARU1?

No gather rate appears in the name TESTMEGARU1. Groups can contain up to 8 players, the default in the game. The server runs build & creative, a building sandbox without gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does TESTMEGARU1 run?

Rust network protocol 2634 and build 166494 on Windows is what TESTMEGARU1 runs. To join, your game must match the protocol; Steam handles the update.

Is TESTMEGARU1 online, and how reliable is it?

TESTMEGARU1 is down just now; the last sighting was 16 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 14 September 2026.

Where is TESTMEGARU1 located?

Nothing about a region comes from TESTMEGARU1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.138.162.88:28015 is its address.

Tags

Which Rust Heatmap lists and filters include TESTMEGARU1?

Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population are the Rust Heatmap lists that TESTMEGARU1 fits. These are the filters that return it on the list: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on TESTMEGARU1 mean?

These are the tags TESTMEGARU1 publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp490 (Max players): The slot count is 490; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): This build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^c (Creative): No gathering here: it is creative building, so build what you like; ^k (Build server): Practise base building and design; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join TESTMEGARU1?

To join by console, open it with F1 in Rust and enter client.connect 46.138.162.88:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp490,ptrak,$r?,v2634,^c,^k,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp490
Max players The slot count is 490.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166494
Build This build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^c
Creative No gathering here: it is creative building, so build what you like.
^k
Build server Practise base building and design.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.