Rust HeatmapInfrared · players
IR live Players54,071 Servers11,717 Warm3,364 Fresh wipes · 3h135 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

TESTSERVER by EM$⌀

Offline 46.125.152.89:28015 checked 10d ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,993
rank
top 60%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct20 Oct22 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:32 UTC11d ago 1 – running 1
Fri 16 Oct, 00:00 UTC12d ago 1 – 0.7 days 1
Thu 15 Oct, 15:16 UTC12d ago 1 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
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49 / 500
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121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
64 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
60 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
16 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TESTSERVER by EM$⌀?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on TESTSERVER by EM$⌀?

No next wipe can be predicted: TESTSERVER by EM$⌀ wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 11 days 7 hours ago.

Population

How busy is TESTSERVER by EM$⌀?

The last time TESTSERVER by EM$⌀ was seen was 10 days 20 hours ago, and it is offline now.

How does TESTSERVER by EM$⌀ rank against other Rust servers?

Ranked #12,993 on seven-day player hours, TESTSERVER by EM$⌀ is in the top 60% of all ranked servers.

Map and rules

Which map does TESTSERVER by EM$⌀ run?

A procedural map, generated by the game, runs on TESTSERVER by EM$⌀.

What are the rules and settings on TESTSERVER by EM$⌀?

The name TESTSERVER by EM$⌀ does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does TESTSERVER by EM$⌀ run?

Rust network protocol 2634 and build 167781 on Windows is what TESTSERVER by EM$⌀ runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is TESTSERVER by EM$⌀ online, and how reliable is it?

TESTSERVER by EM$⌀ is down just now; the last sighting was 10 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 15 October 2026.

Where is TESTSERVER by EM$⌀ located?

A region is not published for TESTSERVER by EM$⌀. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 46.125.152.89:28015 is its address.

Tags

Which Rust Heatmap lists and filters include TESTSERVER by EM$⌀?

The Rust Heatmap lists that TESTSERVER by EM$⌀ fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on TESTSERVER by EM$⌀ mean?

The game's server browser reads the tags TESTSERVER by EM$⌀ publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join TESTSERVER by EM$⌀?

To join by console, open it with F1 in Rust and enter client.connect 46.125.152.89:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.