Rust HeatmapInfrared · players
IR live Players64,778 Servers11,681 Warm3,475 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Flow's Rust Server

Offline 46.110.96.109:28015 checked 2d ago

moddedcarbon
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#9,530
rank
top 43%
4d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep23 Oct26 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 16:49 UTC4d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
179 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
54 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Flow's Rust Server?

The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Flow's Rust Server?

The record of Flow's Rust Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 days 18 hours ago the server made the world it is on now.

Population

How busy is Flow's Rust Server?

Last seen 2 days 15 hours ago, Flow's Rust Server is offline at the moment. A seven-day average of 1 players, with a peak of 1.

How does Flow's Rust Server rank against other Rust servers?

Player hours over seven days put Flow's Rust Server at #9,530, in the top 43% of ranked servers.

Settings and rules

Which map does Flow's Rust Server run?

A procedural map, generated by the game, runs on Flow's Rust Server.

What are the rules and settings on Flow's Rust Server?

A gather rate is not given in the name Flow's Rust Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Flow's Rust Server run?

Rust network protocol 2635 and build 168909 is the build Flow's Rust Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Flow's Rust Server online, and how reliable is it?

Offline at the moment: Flow's Rust Server was last seen 2 days 15 hours ago. 6 of 168 hours up over the last 7 full days, which is 4%. It first appears in Rust Heatmap records on 16 September 2026.

Where is Flow's Rust Server located?

A region is not published for Flow's Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 46.110.96.109:28015.

Lists and filters

Which Rust Heatmap lists and filters include Flow's Rust Server?

The Rust Heatmap lists that Flow's Rust Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Flow's Rust Server mean?

The game's server browser reads the tags Flow's Rust Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Flow's Rust Server?

To join by console, open it with F1 in Rust and enter client.connect 46.110.96.109:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.