PvE test
Offline 45.83.137.9:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on PvE test?
The record of PvE test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 21 hours ago.
Player counts
How busy is PvE test?
PvE test went quiet 26 days 9 hours ago and is offline right now.
How does PvE test rank against other Rust servers?
Player hours over seven days put PvE test at #15,960, in the top 70% of ranked servers.
Settings and rules
Which map does PvE test run?
The game generates the procedural map on PvE test.
What are the rules and settings on PvE test?
No gather rate appears in the name PvE test. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does PvE test run?
Rust network protocol 2634 and build 166586 is the build PvE test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is PvE test online, and how reliable is it?
Last seen 26 days 9 hours ago, PvE test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 2 October 2026.
Where is PvE test located?
No region is published by PvE test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 45.83.137.9:28015.
Tags
Which Rust Heatmap lists and filters include PvE test?
The Rust Heatmap lists that PvE test fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on PvE test mean?
The game's server browser reads the tags PvE test publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166586 (Build): The game build here is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join PvE test?
Enter client.connect 45.83.137.9:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.