[NotPublic] Test branch
Offline 45.66.162.55:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:14 UTC FW26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [NotPublic] Test branch?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [NotPublic] Test branch?
A single monthly wipe, the force wipe, is all [NotPublic] Test branch runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 26 days 3 hours ago the server made the world it is on now.
Player counts
How busy is [NotPublic] Test branch?
The last time [NotPublic] Test branch was seen was 15 days 4 hours ago, and it is offline now.
How does [NotPublic] Test branch rank against other Rust servers?
Player hours over seven days put [NotPublic] Test branch at #14,496, in the top 66% of ranked servers.
Rules and settings
Which map does [NotPublic] Test branch run?
A procedural map, generated by the game, runs on [NotPublic] Test branch.
What are the rules and settings on [NotPublic] Test branch?
A gather rate is not given in the name [NotPublic] Test branch. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [NotPublic] Test branch run?
The build on [NotPublic] Test branch is Rust network protocol 2634 and build 167398, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [NotPublic] Test branch online, and how reliable is it?
Offline at the moment: [NotPublic] Test branch was last seen 15 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 24 September 2026.
Where is [NotPublic] Test branch located?
No region is published by [NotPublic] Test branch. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 45.66.162.55:28015.
Lists and filters
Which Rust Heatmap lists and filters include [NotPublic] Test branch?
These Rust Heatmap lists include [NotPublic] Test branch: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [NotPublic] Test branch mean?
These are the tags [NotPublic] Test branch publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; jp0 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [NotPublic] Test branch?
Press F1 in Rust to open the console, then enter client.connect 45.66.162.55:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.