MonkeyCode Test Server
Offline 45.62.172.83:28015 checked 37d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on MonkeyCode Test Server?
The record of MonkeyCode Test Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 54 days 3 hours ago.
Population
How busy is MonkeyCode Test Server?
The last time MonkeyCode Test Server was seen was 37 days 20 hours ago, and it is offline now.
How does MonkeyCode Test Server rank against other Rust servers?
Player hours over seven days put MonkeyCode Test Server at #15,467, in the top – of ranked servers.
Rules and settings
Which map does MonkeyCode Test Server run?
The game generates the procedural map on MonkeyCode Test Server.
What are the rules and settings on MonkeyCode Test Server?
No gather rate appears in the name MonkeyCode Test Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does MonkeyCode Test Server run?
Rust network protocol 2633 and build 162929 is the build MonkeyCode Test Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is MonkeyCode Test Server online, and how reliable is it?
Last seen 37 days 20 hours ago, MonkeyCode Test Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is MonkeyCode Test Server located?
A region is not published for MonkeyCode Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 45.62.172.83:28015 is its address.
Tags
Which Rust Heatmap lists and filters include MonkeyCode Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that MonkeyCode Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on MonkeyCode Test Server mean?
These are the tags MonkeyCode Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): The game build here is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join MonkeyCode Test Server?
Press F1 in Rust to open the console, then enter client.connect 45.62.172.83:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.