Rust HeatmapInfrared · players
IR live Players35,915 Servers11,620 Warm2,914 Fresh wipes · 3h77 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

Wicked Dev

Offline 45.43.163.69:28021 checked 5d ago

moddedoxide
Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 2
#10,498
rank
top 47%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:56 UTC14d ago 2 – running 1
Sun 11 Oct, 18:37 UTC16d ago 2 held half 2.1 days 1
Fri 9 Oct, 14:35 UTC18d ago 2 held half 2.2 days 0
Wed 7 Oct, 23:25 UTC20d ago 2 – 1.6 days 0
Mon 5 Oct, 14:59 UTC22d ago 2 held half 2.4 days 1
Sun 4 Oct, 22:03 UTC23d ago 2 – 0.7 days 0
Sun 4 Oct, 12:27 UTC23d ago 2 – 0.4 days 1
Sat 3 Oct, 13:01 UTC24d ago 2 – 1 days 2
Fri 2 Oct, 16:18 UTC25d ago 2 – 0.9 days 0
Thu 1 Oct, 20:22 UTC FW26d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
85 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
85 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
34 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
15 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Wicked Dev?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 18 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Wicked Dev?

Wipes come at irregular times on Wicked Dev, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 14 days 9 hours ago the server made the world it is on now.

Player counts

How busy is Wicked Dev?

The last time Wicked Dev was seen was 5 days 13 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 2.

How does Wicked Dev rank against other Rust servers?

The top 47% of ranked servers includes Wicked Dev, at #10,498 for player hours over the last seven days.

Rules and settings

Which map does Wicked Dev run?

The map on Wicked Dev is procedural, size 2,000 with seed 2000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Wicked Dev?

The name Wicked Dev does not specify a gather rate. A maximum of 32 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does Wicked Dev run?

Rust network protocol 2634 and build 167781 on Linux is what Wicked Dev runs. To join, your game must match the protocol; Steam handles the update.

Is Wicked Dev online, and how reliable is it?

Last seen 5 days 13 hours ago, Wicked Dev is offline right now. 42 of 168 hours up over the last 7 full days, which is 25%. It first appears in Rust Heatmap records on 20 September 2026.

Where is Wicked Dev located?

No region is published by Wicked Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 45.43.163.69:28021.

Tags

Which Rust Heatmap lists and filters include Wicked Dev?

These Rust Heatmap lists include Wicked Dev: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Wicked Dev mean?

The game's server browser reads the tags Wicked Dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts32 (Group limit): A team holds no more than 32; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Wicked Dev?

To join by console, open it with F1 in Rust and enter client.connect 45.43.163.69:28021. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://wickedrust.net/.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp500
Max players Slot count: 500.
ts32
Group limit A team holds no more than 32.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.