Wicked Dev
Offline 45.43.163.69:28021 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:56 UTC14d ago | 2° | – | running | 1 |
| Sun 11 Oct, 18:37 UTC16d ago | 2° | held half | 2.1 days | 1 |
| Fri 9 Oct, 14:35 UTC18d ago | 2° | held half | 2.2 days | 0 |
| Wed 7 Oct, 23:25 UTC20d ago | 2° | – | 1.6 days | 0 |
| Mon 5 Oct, 14:59 UTC22d ago | 2° | held half | 2.4 days | 1 |
| Sun 4 Oct, 22:03 UTC23d ago | 2° | – | 0.7 days | 0 |
| Sun 4 Oct, 12:27 UTC23d ago | 2° | – | 0.4 days | 1 |
| Sat 3 Oct, 13:01 UTC24d ago | 2° | – | 1 days | 2 |
| Fri 2 Oct, 16:18 UTC25d ago | 2° | – | 0.9 days | 0 |
| Thu 1 Oct, 20:22 UTC FW26d ago | 2° | – | 0.8 days | 0 |
| Wed 30 Sep, 21:43 UTC27d ago | 2° | – | 0.9 days | 0 |
| Mon 28 Sep, 20:31 UTC29d ago | 2° | held half | 2.1 days | 1 |
| Sat 26 Sep, 13:22 UTC31d ago | 84° | – | 2.3 days | 0 |
| Sun 20 Sep, 18:21 UTC37d ago | 26° | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Wicked Dev?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 18 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Wicked Dev?
Wipes come at irregular times on Wicked Dev, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 14 days 9 hours ago the server made the world it is on now.
Player counts
How busy is Wicked Dev?
The last time Wicked Dev was seen was 5 days 13 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 2.
How does Wicked Dev rank against other Rust servers?
The top 47% of ranked servers includes Wicked Dev, at #10,498 for player hours over the last seven days.
Rules and settings
Which map does Wicked Dev run?
The map on Wicked Dev is procedural, size 2,000 with seed 2000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Wicked Dev?
The name Wicked Dev does not specify a gather rate. A maximum of 32 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Wicked Dev run?
Rust network protocol 2634 and build 167781 on Linux is what Wicked Dev runs. To join, your game must match the protocol; Steam handles the update.
Is Wicked Dev online, and how reliable is it?
Last seen 5 days 13 hours ago, Wicked Dev is offline right now. 42 of 168 hours up over the last 7 full days, which is 25%. It first appears in Rust Heatmap records on 20 September 2026.
Where is Wicked Dev located?
No region is published by Wicked Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 45.43.163.69:28021.
Tags
Which Rust Heatmap lists and filters include Wicked Dev?
These Rust Heatmap lists include Wicked Dev: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Wicked Dev mean?
The game's server browser reads the tags Wicked Dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts32 (Group limit): A team holds no more than 32; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Wicked Dev?
To join by console, open it with F1 in Rust and enter client.connect 45.43.163.69:28021. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://wickedrust.net/.
