TestServer
Offline 45.178.1.154:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:56 UTC4d ago | 1° | – | running | 1 |
| Sun 18 Oct, 20:34 UTC9d ago | 1° | held half | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TestServer?
The average peak across its recent wipes is 1 players. 26 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TestServer?
TestServer has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 5 hours ago.
Player counts
How busy is TestServer?
Last seen 2 days 22 hours ago, TestServer is offline at the moment. The average across the last seven days is 1 players; the peak reached 1.
How does TestServer rank against other Rust servers?
Ranked #6,389 on seven-day player hours, TestServer is in the top 29% of all ranked servers.
Map and rules
Which map does TestServer run?
The game generates the procedural map on TestServer.
What are the rules and settings on TestServer?
A gather rate is not given in the name TestServer. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TestServer run?
Rust network protocol 2635 and build 168909 is the build TestServer runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is TestServer online, and how reliable is it?
Last seen 2 days 22 hours ago, TestServer is offline right now. 23 of 168 hours up over the last 7 full days, which is 14%. It first appears in Rust Heatmap records on 12 October 2026.
Where is TestServer located?
A region is not published for TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 45.178.1.154:28015.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
Modded Rust servers, by live population are the Rust Heatmap lists that TestServer fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on TestServer mean?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TestServer?
Enter client.connect 45.178.1.154:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.