SpyExpeditions Development Server
Offline 45.175.114.190:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on SpyExpeditions Development Server?
Its rhythm cannot yet be told: too few of SpyExpeditions Development Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 56 days 2 hours ago.
Population
How busy is SpyExpeditions Development Server?
Last seen 43 days 16 hours ago, SpyExpeditions Development Server is offline at the moment.
How does SpyExpeditions Development Server rank against other Rust servers?
The top – of ranked servers includes SpyExpeditions Development Server, at #13,349 for player hours over the last seven days.
Settings and rules
Which map does SpyExpeditions Development Server run?
A procedural map, generated by the game, runs on SpyExpeditions Development Server.
What are the rules and settings on SpyExpeditions Development Server?
A gather rate is not given in the name SpyExpeditions Development Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does SpyExpeditions Development Server run?
Rust network protocol 2633 and build 162929 on Windows is what SpyExpeditions Development Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is SpyExpeditions Development Server online, and how reliable is it?
Last seen 43 days 16 hours ago, SpyExpeditions Development Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 16 September 2026.
Where is SpyExpeditions Development Server located?
No region is published by SpyExpeditions Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 45.175.114.190:28015.
Tags
Which Rust Heatmap lists and filters include SpyExpeditions Development Server?
These Rust Heatmap lists include SpyExpeditions Development Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SpyExpeditions Development Server mean?
The game's server browser reads the tags SpyExpeditions Development Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join SpyExpeditions Development Server?
Press F1 in Rust to open the console, then enter client.connect 45.175.114.190:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.