BotWorld Dev
Offline 45.170.73.64:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:49 UTC2d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on BotWorld Dev?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on BotWorld Dev?
The record of BotWorld Dev's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 2 days 18 hours ago.
Population
How busy is BotWorld Dev?
The last time BotWorld Dev was seen was 40 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1.
How does BotWorld Dev rank against other Rust servers?
The top 41% of ranked servers includes BotWorld Dev, at #9,235 for player hours over the last seven days.
Map and rules
Which map does BotWorld Dev run?
A procedural map, generated by the game, runs on BotWorld Dev.
What are the rules and settings on BotWorld Dev?
The name BotWorld Dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does BotWorld Dev run?
Rust network protocol 2635 and build 168909 on Windows is what BotWorld Dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is BotWorld Dev online, and how reliable is it?
Offline at the moment: BotWorld Dev was last seen 40 hours ago. It was up 110 of 168 hours across the last 7 full days, or 65% of the time. The first record of it on Rust Heatmap is 21 October 2026.
Where is BotWorld Dev located?
Nothing about a region comes from BotWorld Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 45.170.73.64:28015.
Tags
Which Rust Heatmap lists and filters include BotWorld Dev?
The Rust Heatmap lists that BotWorld Dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on BotWorld Dev mean?
These are the tags BotWorld Dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join BotWorld Dev?
To join by console, open it with F1 in Rust and enter client.connect 45.170.73.64:28015. Or press Launch Rust on this page, which connects you through Steam.