Offline Multiplayer Simulation
Offline 45.159.236.8:28015 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Offline Multiplayer Simulation?
The record of Offline Multiplayer Simulation's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 35 days 9 hours ago.
Player counts
How busy is Offline Multiplayer Simulation?
Offline Multiplayer Simulation went quiet 29 days 5 hours ago and is offline right now.
How does Offline Multiplayer Simulation rank against other Rust servers?
The top 71% of ranked servers includes Offline Multiplayer Simulation, at #16,927 for player hours over the last seven days.
Settings and rules
Which map does Offline Multiplayer Simulation run?
A procedural map, generated by the game, runs on Offline Multiplayer Simulation.
What are the rules and settings on Offline Multiplayer Simulation?
No gather rate appears in the name Offline Multiplayer Simulation. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Offline Multiplayer Simulation run?
Rust network protocol 2633 and build 165217 is the build Offline Multiplayer Simulation runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Offline Multiplayer Simulation online, and how reliable is it?
Offline Multiplayer Simulation is down just now; the last sighting was 29 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 26 September 2026.
Where is Offline Multiplayer Simulation located?
A region is not published for Offline Multiplayer Simulation. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 45.159.236.8:28015.
Lists and filters
Which Rust Heatmap lists and filters include Offline Multiplayer Simulation?
Modded Rust servers, by live population are the Rust Heatmap lists that Offline Multiplayer Simulation fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Offline Multiplayer Simulation mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Offline Multiplayer Simulation publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Offline Multiplayer Simulation?
Press F1 in Rust to open the console, then enter client.connect 45.159.236.8:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.